'Pokemon GO' Update: Gym Overhauls And A Long-Overdue Legendary Event

Pokemon GO might have lost a significant number of players since its phenomenal launch last year, but it remains as one of the most prolific games currently available in the mobile market. With constant updates from Niantic, the augmented reality title has pretty much maintained its allure among dedicated Pokemon fans. Its most recent update, for one, provided players with a chance to capture special Pikachus in the wild. Apart from this, Niantic has also revealed that it would only be a matter of time before a Legendary Pokemon event would be rolled out. Currently, PoGO is just about to end its Pokemon Celebration event, which allowed players to hunt and capture Pikachus with festive hats in the wild, according to a report from The Express. Just like the Holiday Pikachus last December, the monsters captured during the ongoing event would keep their festive hats as long as they are with the player. Thus, even after evolving, the rare Pikachus would still be one-of-a-kind. While the premise of holiday-themed Pikachus might seem a bit underwhelming to numerous players, the ongoing event nonetheless heralds other, more prominent and far more significant updates that are set to come to the hit mobile game. For one, a report from WIRED, featuring an interview with Niantic CEO John Hanke, outlined the developer’s plans for the augmented reality mobile title this year. Niantic CEO on #PokemonGO – 2017 update plans, Legendary Pokemon, cheating, missing features →https://t.co/C05zZ5UB89 (via @NinEverything) pic.twitter.com/KpyPmNPFCg — Pokémon GO News (@PokemonGoNews) March 5, 2017 For one, the Niantic CEO stated that the game would see a massive update in the form of an overhaul to the game’s existing Gym System. Considering that Hanke all but confirmed that the Gym update would be huge, there is a good chance that numerous features that have long been requested might finally be making their way to the game. Among these features is a trading system and player-vs-player battles, features of classic Pokemon games which were notably absent in Pokemon GO. If speculations prove true and Niantic does roll out PvP and trading this year, PoGO would be one step closer to be becoming the ultimate Pokemon experience for the franchise’s fans. What is particularly interesting is the fact that during the interview, Hanke stated that the Gym System overhaul would be the first of three major updates that would be happening in 2017. With this in mind, numerous Pokemon GO fans from online forums such as Reddit have speculated that Niantic might roll out the rest of Gen 2 and the Legendary monsters from both Generations 1 and 2 to the game. Just like PvP and trading, the introduction of legendaries and even more Gen 2 creatures would definitely rekindle interest in the game. WE KNOW WHAT 2017 HOLDS FOR PGO! Quick shouts to King Hanke for the sneak peeks????#PokemonGO https://t.co/eFE7mkEuyh pic.twitter.com/aO2BySNeZG — MYSTIC7 (@MYSTIC7) March 3, 2017 Perhaps the biggest revelation from the WIRED interview, however, is the Niantic CEO’s statement that Legendary Pokemon would finally be making an appearance in the game sometime this year. Legendaries have long been rumored for a rollout in Pokemon GO, but so far, Niantic has held out on the extremely rare and powerful creatures’ release. Rumors are high that the Pokemon GO legendary event might happen sometime in the Summer, especially since the augmented reality mobile title relies on its players actually walking from place to place in order to progress in the game. Considering the work that players would need to invest in order to capture a Legendary creature, a Summer event appears to be the most logical choice for Niantic. Despite losing some of the fire that made it a worldwide phenomenon during its initial launch, Pokemon GO is persistently holding on. Just recently, the augmented reality title managed to reach the $1-billion mark in revenue, the first for a mobile game that has been in the market for but a few months. With more content, features and events on the way, Pokemon GO would most likely get even more prolific this year. [Featured Image by Lam Yik Fei/Getty Images]

'Zelda: Breath Of The Wild' On Nintendo Switch – Docked Or Undocked?

The Legend of Zelda: Breath of the Wild released as a launch title for the new Nintendo Switch, and it’s clear that Nintendo put the weight of the Switch squarely on Zelda’s back in order to move early units for the company. However, questions remained over the Switch’s ability to play the cross generational game. Breath of the Wild was originally slated to launch as a Wii U only title when announced in 2014, but that ship sailed as development went on and on, with Nintendo eventually coming to the decision of placing the powerhouse franchise in the launch lineup for its new console-tablet hybrid. So how does the Nintendo Switch handle The Legend of Zelda: Breath of the Wild? In short – it depends on how you’re using your console. Digital Foundry released its analysis earlier this week of the newest Zelda running on the Nintendo Switch in both docked mode as well as in portable mode, and the results were actually somewhat surprising. The basics first: Breath of the Wild targets a native 900p presentation while in docked mode, while using the device in portable mode gives you a 720p native image. Both styles of gameplay target 30 frames per second. The Master Sword in The Legend of Zelda: Breath of the Wild [Image by Nintendo] While docked, the 900p image is upscaled to whatever resolution your TV outputs, meaning the image may appear soft thanks to the upscaling. When on the tablet, the 1:1 pixel count gives players a really crisp, sharp image, though harsh edges and more may stick out thanks to a lack of real quality anti-aliasing. This is present in both presentations of the game, however, though the higher pixel count of Zelda while docked eases up on this a bit. In terms of the overall visual assets, though, as Digital Foundry reports that the entire graphics pipeline is identical. So lighting, model quality, environmental quality and more are like for like in the two modes. The only real visual difference is the resolution – but by all indication the game looks great on the screen in actual motion. The problems for Breath of the Wild for Nintendo Switch start to arise in the game’s performance. As the Inquisitr previously detailed, the Nintendo Switch (and the Wii U) version of The Legend of Zelda tends to buckle and fall well short of its 30fps target. In many cases the game drops to 20 frames per second, thanks to Zelda using a double-buffered v-sync to cap the framerate at 30. This happens in the Nintendo Switch’s docked mode, and curiously it doesn’t exactly occur in the portable mode. Digital Foundry has a theory as to why this is happening. This is only a theory, but it does make sense based on the data available. Laying out the maths here, docking increases pixel count from 720p to 900p, a 56 per cent in resolution. However, memory bandwidth only rises by 20 per cent, from 1331MHz to 1600MHz. Bandwidth is shared between CPU and GPU, so the higher resolution in the home console mode may be sapping memory bandwidth away from the main processor cores, making us more prone to slowdown when the CPU is under load. Bandwidth concerns may also explain why resolution doesn’t scale closer in line with the difference in clock-speeds (307.2MHz or 384MHz undocked, 768MHz docked). In terms of the smoothest overall experience across all the different ways to play The Legend of Zelda: Breath of the Wild then, the portable mode on the Nintendo Switch offers the most consistent and smooth performance. If you don’t mind the idea of carrying Zelda around with you, or lounging in bed and saving Hyrule, then the portable mode makes sense – and Nintendo designed the device to be appealing to both playstyles. It’ll be interesting to see if Nintendo can address this issue moving forward as well in terms of patching Zelda, but if the theory is down to hardware constraints, it may be that these issues will persist in perpetuity. Are you enjoying The Legend of Zelda: Breath of the Wild? Sound off with your experience in the comments below. [Featured Image by Nintendo]

'Zelda: Breath Of The Wild' Performance Tested – Worth Upgrading To Switch?

With the launch of the much anticipated The Legend of Zelda: Breath of the Wild on Friday, many fans wondered the same question: Is the latest Zelda experience better on Nintendo’s new hardware, or should current Wii U owners stick to its original home? Well, the results are actually not as clear cut as one might hope. Digital Foundry has published their analysis, and the outcome is interesting when you consider the whole picture. Zelda was originally unveiled back in E3 2014 and at the time was considered to be a Wii U only title – the Nintendo Switch wasn’t a thing people were really talking about back then – so when it was first uneveiled there was no question as to whether or not it would run well on on system versus another. However, since Breath of the Wild was pushed back and made a Nintendo Switch title, the question of upgrading has been the real lingering question: do you have to upgrade to get the best experience? First, some basics: Zelda: Breath of the Wild on Nintendo Switch runs at a 900p native resolution docked, meaning if you play it on a 1080p screen you’re image is being upscaled from 900p. The tablet mode runs the game at a native 720p, a pixel match for the Switch’s onboard screen. The Wii U version targets a 720p native resolution, and both versions target a 30 frame-per-second refresh. And on all fronts, the game mostly delivers. There is no variation to the pixel count – it’s either 900p or 720p depending on how you’re using the system – or which system you’re playing. In terms of visual quality, the settings of the assets look to be like-for-like in terms of the Switch versus the Wii U version. They all use the same models, textures, lighting is intact – where the issues arise is in the texture filtering and the overall clarity of the screen. The texture filtering on the Wii U is more aggressively shown to the player, with the filtering happening closer to the players gaze versus farther away on the Switch. Breath of the Wild looks clearer on the Switch while docked, but that is simply down to the higher pixel count being rendered on screen. The largest variations come from the framerate. Zelda: Breath of the Wild targets that v-synced 30 frames per second refresh, and Zelda’s open world does, unfortunately, create problems for the player in that respect. The game uses, according to Digital Foundry a double-buffered form of v-sync. Essentially when Zelda cannot keep up with the 30fps refresh on either console, it drops to the “next major factor down, locking to 20fps.” This is incredibly disappointing on a few fronts. This is a game that’s been in development for quite some time, so you’d expect that the developers – especially Nintendo who are known in the industry for creating solid performing first-party releases – could have fixed this issue. However, these framerate problems are evident on both the aged Wii U and the brand new Nintendo Switch. Where and how they happen, however, is interesting. Regardless of system, Zelda: Breath of the Wild seems to have captivated fans all over. [Image by Nintendo] Each version drops the frames in similar circumstances, however in different areas. Where one area may buckle the Switch while docked, the Wii U may run into its fair share of problems in a different area. One thing is clear, however – the docked version of Zelda: Breath of the Wild and the Wii U version cannot sustain a locked 30fps. And in modern times – especially when a console has just been released and the flagship game shows performance flaws like this – it’s a definite bummer. And, when looking at it from this angle, the only real reason to upgrade to the Switch version if you were on the fence would be the bump in resolution – as well as the portability of the new Nintendo console. However, these issues don’t seem to have detracted players and critics alike from loving the new Zelda game. Zelda: Breath of the Wild is one of Metacritic’s top-rated games of all time, according to VG247.com, hitting #4 on the all-time list. At the top is Breath of the Wild’s predecessor – The Legend of Zelda: Ocarina of Time for the Nintendo64. Enjoying Zelda: Breath of the Wild on either Wii U or Switch? Let us know your thoughts and experiences in the comments below. [Featured Image by Nintendo]

'Overwatch' And 'StarCraft' Characters Shine On 'Heroes Of the Storm'

Crossover characters from Overwatch and StarCraft bring back life to MOBA Heroes of the Storm. Heroes of the Storm (HOTS) is Blizzard’s bet against the bigger League of Legends (LOL) and Defense of the Ancient (DOTA). Although Heroes of the Storm continues to lag behind these two multiplayer online battle arena (MOBA) giants, Blizzard tries to keep its players interested and invested in the game by crossing over other Blizzard favorites into the Heroes of the Storm‘s hero list. This week, Heroes of the Storm and StarCraft fans will be pleased to know that Probius, the curious probe will soon make his way to Heroes of the Storm. StarCraft 2’s Probius to join Heroes of the Storm roster [Image by Blizzard] Probius comes all the way from StarCraft 2, where its primary function lies in gathering resources and setting up structures to create units. But Probius gets a makeover in Heroes of the Storm,PC Gamer reports, as the humble probe becomes a “high damage, area denial specialist, who warps in their own Protoss structures, no vespene gas required.” The Probius brings in the Warp In Pylon Trait, which lets a Probius spawn a Pylon to regenerate mana; and the Worker Rush Mount, which gives Probius a passive 10 percent boost in movement and a further 50 percent movement boost upon activation. Probius also ships with Disruption Pulse, Warp Rift, Photon Cannon, and Pylon Overcharge and Null Gate. According to Polygon, Probius will be available to play on Heroes of the Storm‘s public test realm on March 6, although there is no specific date yet as to when Probius makes it to the non-PTRs. Heroes of the Storm has tons of characters from StarCraft and Warcraft but Overwatch characters are just starting to transition into Heroes of the Storm. So far, the latest Overwatch character to get introduced into Heroes of the Storm is Lucio, the third Overwatch hero, following Zarya and Tracer. As of now, according to Uber Gizmo, Lucio is playable on the Heroes of the Storm PTR. These hero crossovers are one of the perks in Heroes of the Storm, since it shares license with other Blizzard titles. If crossovers were so easy, why isn’t Blizzzard sending more Overwatch heroes in Heroes of the Storm? PC Games Ntalks to game producer Claudio Gentilini and he reveals that importing heroes is not as easy as it looks. Not every Overwatch hero transitions very well into Heroes, or we won’t speculate that they will. I’ve used this reference before but Pharah – verticality in a MOBA is very difficult, there’s no structures to land on. Things like that are challenging. Some would be technically very expensive and very challenging, a hero like Reinhardt, [with] his shield – what does it absorb? How much? It’s just like ‘we’ll think about that later.b Apparently, not every Overwatch character gets molded perfectly in a Heroes of the Storm landscape, in the same way that players found the Lucio and Zarya crossovers a perfect fit. Lucio in Heroes of the Storm [Image by Blizzard] Gentilini explains that even Lucio proved challenging at first, but working out the numbers and his abilities landed in a really good spot in the end. Wall-ride we weren’t sure how it would work in our game, we figured we could probably [sort] it out. [At its simplest,] it would maybe be a speed boost where he skates faster. Then Nathan LaMusga just knocked it out of the park, it worked great from the outset and we made very few changes to it and players really, really liked it. With the good feedback they’re getting from crossing Overwatch heroes into Heroes of the Storm, Gentilini reveals that they plan to import more in the future. Overwatch is something we’re going to keep doing, we’re going to do it at the right time and there are more coming. Outside Overwatch, StarCraft,Diablo, and Warcraft, Blizzard has also made vocal their plans to introduce other Blizzard heroes into Heroes of the Storm such as Blackthorne. Blackthorne is a 1994 SNES classic and plans to introduce him to Heroes of the Storm go way back to 2013, according to Moba Monster.As of BlizzCon 2015, however, Blackthorne continues to be “in talks,” with no further details that could be disclosed. Will Blackthorne ever get a Heroes of the Storm makeover? [Image by Blizzard] Which Overwatch or other Blizzard character are you hoping to see in Heroes of the Storm? [Featured images by Blizzard]

Don't Buy Skins, Stickers For Your Nintendo Switch; Opt For Cases And Covers

If you’re excited to beautify your brand new Nintendo Switch, we recommend you hold out on the skins and stickers for now, as adhesives will damage the device. Nintendo Switch just launched last March 3 and couple millions of gamers are already enjoying their brand new hybrid gaming devices as you read this. Nintendo Switch launched last March 3 [Image by Drew Angerer/Getty Images] The Nintendo Switch is as much a handheld device as the PlayStation Vita and the Nintendo 3DS in terms of its portability. And one of the nitpicks of handheld owners since the PlayStation Portable, is the fun and thrill of picking out skins and decals for their devices. Skins and stickers have been a standard for the PlayStation Vita and the Nintendo 3DS and there are tons of choices and designs that will fit your different tastes and budget. In fact, most owners will opt to go to third-party skins and stickers providers since they have more designs to offer at a much cheaper price range. This goes without saying that the Nintendo Switch, as a handheld, should be getting its fair share of skins and stickers as early as launch. In fact, many third-party provides of skins for the Nintendo Switch are already in business, such as dbrand, which offers custom colors and textures for the Nintendo Switch; and Slick Wrap, which sells a variety of designed stickers and decals. But no matter how beautiful these custom Nintendo Switch skins and sticker look, the thing is, you shouldn’t buy these stickers for now. Games Radarwarns Nintendo Switch users to hold out on the third-party skins and stickers because reports are coming in that removal of the adhesives after an extended period of time will result in damage to the Nintendo Switch device. Dock your Switch for a moment… we’ve got some bad news. (1/6) pic.twitter.com/uPs3560M2q — dbrand (@dbrand) March 3, 2017 dbrand, one of the most reputable providers of high-quality skins and stickers for electronic devices as laptops and consoles, went to Redditthis week to warn Nintendo Switch owners from buying skins and stickers for the mean time. Apparently, after spending hours rigorously prototyping their skins and stickers on ten (yup, they bought ten Switches just to test those bad boys) new Nintendo Switch devices, dbrand found that the outer coating of the device’s JoyCons and console will peel off along with their manufactured skins. @dbrand Having completed the JoyCon skins, everything looked phenomenal. Then, an issue arose… (3/6) pic.twitter.com/MtHyKBnBEr — dbrand (@dbrand) March 3, 2017 db_inc writes in detail their whole prototyping process with the Nintendo Switch: Simply put, the coating which exists on the JoyCons (and the console – more on that later) is either cured or designed in a way which doesn’t play well with adhesive. We received the Switch about 96 hours ago and immediately began prototyping. After a couple of prototypes, we saw minor indications of the outer coating beginning to peel off. Nintendo advised that the device we had in-hand was not the final build, although we assumed that pertained more to the software than the hardware. We decided to reserve judgement on whether the JoyCons could be skinned until we purchased a normal unit, like humans do, on release day from a physical retail location. If we found that a retail unit had similar peeling issues, a fact we can now confirm to be true, we would not release skins for the JoyCons. Unfortunately, our prototyping phase with the pre-release console had another (albeit different) issue with vinyl skin incompatibility. If you look at the back of the Switch, you’ll see that the Nintendo Switch logo and regulatory markings are all screen-printed in a light gray. This screen-printing (or pad-printing) process is also cured in a way which peels off with the adhesive on vinyl wraps. Again, we decided to reserve judgement on whether the Console would be skin-able until we purchased a retail unit to compare against the potentially non-final early unit which we were prototyping with. As you can guess, we purchased a retail unit (ten, in fact… just to make sure it wasn’t an isolated issue) and both the JoyCons and the Console are not compatible with vinyl wraps or any adhesive-backed skin of any kind. Long story short, if you buy a skin or a sticker for your Nintendo Switch, you’ll be damaging the device the moment you peel off the sticker. Damaging the Nintendo Switch this way is quite unfortunate since it will void your warranty. If you’ve pre-ordered a Nintendo Switch from dbrand, they confirmed that they will be refunding your order in full. If you visit dbrand’s Nintendo Switch landing page, you’ll also be greeted with a friendly PSA that warns you about the incompatibilty of the Nintendo Switch with standard electronic device adhesives. @dbrand After removing the skin, it was obvious that the coating on the JoyCons do not play well with any kind of adhesive… (4/6) pic.twitter.com/m8kDluuTOX — dbrand (@dbrand) March 3, 2017 Engadget has also called to attention that Nintendo is selling licensed Zelda Collector’s Edition Screen Protection and Skins via Toys R Us for $19.99, although it is out of stock at the moment. Reddit member Multimoon, speaking on behalf of the Nintendo Switch moderators, notes that the licensed Zelda skin made by PDP, however, will not damage the Nintendo Switch. Zelda skin for Nintendo Switch is epic!!!#mjlanime #nintendoswitch #zeldaskin #joystockcover #gametime #goodbyeworld #goingonanadventure pic.twitter.com/E87jlGRmQA — MJL Anime (@MJLAnime) March 4, 2017 If you’re looking to customize your brand new Nintendo Switch, what you can look at for now are third-party cases and covers, as they will protect your handheld-console hybrid, too. At the top of Gotta Be Mobile‘s list are the PDP Nintendo Switch Starter Kit, which doesn’t only come with a sleek carry case, but also gel protectors for your Nintendo Switch JoyCons; the Nintendo Switch Hybrid Cover, which offers screen protection and a variety of playing angles not native to the Nintendo Switch; and a variety of colorful PDP Nintendo Switch Joy-Con Gel Guards you can purchase from Amazon. Or you can always enjoy the Nintendo Switch in its naked glory while we wait for more skins and stickers to get developed for this brand new gaming device. [Featured image by Drew Angerer/Getty Images]

'Borderlands 3' Plot Teased In Battleborn Update: New Planet, A Face Turn & More

Gearbox CEO Randy Pitchford might have been pretty subtle during a recent tech demo featuring what appears to be the first glimpses of Borderlands 3, but a recent update to the developer’s current flagship game, Battleborn, has given yet another clue that the latest entry to the blockbuster franchise might be just around the corner. As it turns out, a recent update to Battleborn featured a message that all but teases the plot of Borderlands 3. The cryptic message, discovered by Borderlands fans and posted in online forums such as Reddit, came in the form of side missions in the latest content update for Battleborn. During the side missions, Battleborn players were led to Varseli Portal anomalies, which emitted a series of beeps. Interestingly, the pattern of the beeps coming from the portals turned out to be a message in Morse code. Even more interesting, however, was the content being transmitted from the messages itself. “VISIT PROMETEA, CHILDREN OF THE VAULT. WE ARE NOT ON PANDORA ANYMORE. TANNIS IS NOT WHAT SHE SEEMS. DO NOT OPEN THE VAULTS.” Unsurprisingly, the content of the coded message in the Battleborn update attracted the interest of numerous fans, especially since three points in the message — Prometea, Pandora, and Tannis — were clear references to the Borderlands franchise. According to a Game Rant report, Pandora is the planet that the first two Borderlands games were set on. Thus, considering the content of the decoded message, it appears that the next game in the blockbuster franchise would feature the players’ departure from the familiar planet. Borderlands 2 & The Pre-Sequel named two of the best FPS games of all time by @GamesRadar! https://t.co/rIbecUqWxp *UNCE UNCE WUB WUB WUB* pic.twitter.com/yVjsAoEduu — Borderlands (@Borderlands) February 28, 2017 While very little is known about Prometea, Borderlands fans believe that it would most likely be the planet where most of the upcoming game would be set. Considering the tech demo that was recently shown, however, there is a pretty good chance that the new planet would feature a number of similarities to Pandora. After all, while Pitchford was quick to issue a disclaimer about the contents of the recently revealed tech demo, Borderlands fans are convinced that the brief teaser includes content from the upcoming game. Apart from Pandora and Prometea, another interesting reference found in the coded message from Battleborn‘s Varseli Portal anomalies was the name of Tannis, a recurring character in the franchise. Patricia Tannis, while a non-playable character, played a fairly prominent role in the original Borderlands game. The character appeared in Borderlands 2 as well, though she only provided players with side missions in the sequel. Considering the content of the decoded message, it appears that Tannis would once more be central to the storyline of Borderlands 3. Being the leading expert on Eridians and the Vaults, numerous fans of the franchise are speculating that the character might have gone mad at some point over the course of the franchise’s games. @TodasGamers Patricia Tannis (Borderlands). pic.twitter.com/clphz7RWlV — Yuri no meiro ♡ (@rocioholz) January 26, 2017 Tannis has always been quite odd since the character was introduced in the original Borderlands title. Over the course of the games, players would know Tannis to be one of the strangest people on Pandora. She appears to be extremely inept at interacting with people and shows difficulty in empathizing with others. Though seemingly moral, Tannis has also displayed a fairly amoral tendency to be more curious than aghast at the concept of experiments done on humans. With the content of the decoded message in mind, it appears that there is more to Tannis than meets the eye. This particular idea has been embraced well by the Borderlands community, as it would give the upcoming game a notable twist. Speculations about the character are abounding, with some fans stating that Tannis might have experienced something about the Eridians and the Vaults that ultimately made her go over the edge. Others, on the other hand, stated that she might have been evil all along, and that she has been pulling everyone’s strings since the first Borderlands game. Regardless of the current player theories about Tannis’ role in Borderlands 3, it seems certain that the character would be pivotal in the plot of the upcoming game. The reveal date of Borderlands 3 remains unknown at this point, though speculations are high that an announcement for the highly anticipated title would be released soon. With a tech demo featuring what appears to be game-ready footage being revealed and a coded message referencing the plot of the upcoming title being discovered in Battleborn, there is a pretty good chance that Gearbox might be going for a pre-E3 reveal. The consoles that the upcoming game would be released to have not been confirmed by the developer, though rumors are high that Borderlands 3 would be released for the PS4, PS 4 Pro, Xbox One S, Xbox Scorpio, and PC platforms. [Featured Image by Bago Games|Flickr|Cropped and Resized|CC BY 2.0]

Nintendo Switch Skins, Stickers: Dbrand Says Don't Buy Them, Explains Why

Nintendo Switch skins are probably a hot seller for gamers looking to get some quality time in on The Legend of Zelda: Breath of the Wild and maybe one of the other lesser-known titles. Dbrand, the manufacturer of console and controller skins, has offered a stern warning against buying those stickers and vinyl decals. Why would a manufacturer go out of their way to tell you not to buy their product? Dbrand explained that the console/handheld hybrid’s coating doesn’t work with said products and could actually destroy it. The question now remains why Nintendo would do such a thing since customizable consoles and controllers are almost a must among the hardcore gaming crowd. You know who they are, the ones who buy consoles with skins based on their favorite video game such as the Call of Duty Xbox One or Halo Xbox 360. The Switch was designed to be a handheld, as many Breath of the Wild reviews have revealed, with a drop in frame rate once you start playing it on your HDTV. Many hardcore ‘Call of Duty’ gamers bought skins for their consoles based on it. [Image by Activision] One advantage in handhelds is grip, which is something you don’t get with a glossy hard finish. Instead, Nintendo went with the porous route, so it feels better in your hands as you play on the go. Both Xbox one and PlayStation 4 use a similar tactic, but with their analog sticks. A porous surface makes it easier to hold, and the wrist straps are only there in case you accidentally drop the JoyCon anyway. This surface uses a kind of coating which doesn’t work with skins and stickers, as the adhesive doesn’t have enough surface area to remain intact. There have also been signs that the coating tends to wear off if anything is applied in such a manner. If you absolutely must have a Nintendo Switch which tells the world you’re a massive Zelda fan, you’re better off buying a version of the console with game’s logo printed directly into the shell, if Nintendo makes one. The only safe alternative is to buy one of those snap-on shells like some smartphone users purchase to protect their mobile devices, since they latch onto the frame itself, and not the surface. Smartphone-style shells could be an alternative which doesn’t harm the console. [Image by Pan Xunbin/Shutterstock] According to Games Radar, Dbrand released a public service announcement after testing the decals on ten different store-bought Nintendo Switch consoles. Their conclusion was unfortunate, as decals and stickers which wear off could have been a secret selling point for them. They could have made a “ton of money” allowing the public to continue wasting theirs, but they made a judgment call. The Nintendo Switch skins and stickers actually harm the console itself, as seen in photos they released on Imgur, which reveal the surface deteriorating with the removal of said products. As for screen protectors, they didn’t mention those, though unless it’s a touch screen, there isn’t much point other than keeping it clean. Snap-on shells may come with a hard version not requiring anything which could damage the console’s coating. Dbrand took to Reddit with their full announcement, in which they stated that they will be taking their Switch decals off the market, and have already issued refunds to those who pre-ordered them. They feel it’s better to maintain a positive image in the eyes of consumers than to sell them something which could ruin a video game console. RELATED ARTICLES ON THE INQUISITR: ‘The Legend of Zelda: Breath of the Wild’ A Genuine Nintendo Switch Masterpiece? Fans Throng Retail Outlets As Nintendo Switch Goes On Sale Across The U.S. Nintendo Switch: Can You Beat Retro Gamer John Cena On The ‘1-2-Switch’? Nintendo Switch Impressions Round-Up: See What The Critics Are Saying Nintendo Wii U Production Halted Globally — No New Game After ‘Zelda: Breath Of The Wild’ As Company Plans To Increase Availability Of Nintendo Switch Nintendo Switch With Netflix? No Streaming Services Will Be Available At Launch, Might Be Added With Paid Subscription? [Featured Image by Neilson Barnard/Getty Images]

‘Attack On Titan: Escape From Certain Death’ 3DS Game Delayed To Improve Quality

Shingeki no Kyojin: Shichi Kara no Dasshutsu, an action-packed game headed to Nintendo 3DS that is based on immensely popular Japanese manga Attack On Titan or AOT, has been intentionally delayed by the developers. The game that was supposed to be released on March 30 will now be launched on May 11. KOEI Tecmo’s Ruby Party team confirmed that Attack On Titan: Escape From Certain Death, a role-playing action game that was meant for the Nintendo 3DS system, will have its launch delayed by about 10 days. The official website claimed the delay was intentional as the developers are working to “further improve the game’s quality.” No further details were offered to explain the delay or to elaborate on what was being altered, improved or changed. However, fans of the franchise speculate that the developers could be tweaking the game dynamics as well as the smart engine that allows players to make intelligent choices which alter the gameplay. Attack on Titan: Escape from Certain Death Treasure box packaging revealed along with included content.#AttackonTitan #ShingekinoKyojin pic.twitter.com/JZTNlU5X8u — AoT Wiki (@AoTWiki) February 24, 2017 Ruby Party team had recently released the second trailer for Shingeki no Kyojin: Shichi Kara no Dasshutsu. Although the promotional video did not offer much detail, it did drop some hints about the rather advanced gameplay as well as the baseline plot. Incidentally, the game’s storyline has been confirmed to be original and independent of the manga as well as the anime. However, the game is based on the Attack On Titan series and does feature majority of the leading characters, including Eren, Mikasa, Levi and other Elite Survey Corps members. Si eres fan de Ataque a los Titanes, ¡corre! ¡Tenemos nuevo tráiler de Attack on Titan Escape from Certain Death! https://t.co/AZb58yaccg pic.twitter.com/8udX05tFDW — Hobby Consolas (@Hobby_Consolas) February 15, 2017 RELATED REPORTS BY THE INQUISITR ‘Attack On Titan: Escape From Certain Death’ Nintendo 3DS Game Intense Trailer ‘Attack On Titan’ Animator Posts Eren, Mikasa Artwork For Season 2 Of ‘AOT’ ‘Attack On Titan’ Season 2: Mysteries, Questions From Previous Season Answered? ‘Attack On Titan’ Season 2 Preview Hints Titans Packed Within The Walls: Traitors And Shape-Shifters In ‘Shingeki No Kyojin’ Pose Challenge For Elite Survey Corps In ‘AOT’ ‘Attack On Titan’ Season 2 Official Trailer Mentions Shape-Shifters And Traitors – Anime To Explore Complex Relationship Between Humans And Gigantic Monsters ‘Attack On Titan’ Season 2 Trailer Confirms Clash Of Titans, Uprising Arc, Season 3 Teaser Attack On Titan: Escape From Certain Death allows the player to be a part of the Elite Survey Corps. However, it appears the players may not be able to play the leading characters of Shingeki no Kyojin. Instead, players may have a unique identity in the game and be part of the Survey Corps. The player will have to seek help from the characters in order to complete the mission, apart from staying alive and not get eaten by the Titans. Nouvelles images du jeu d’aventure / visual novel Attack on Titan : Escape from Certain Death sur Nintendo 3DS https://t.co/LsGprbJYOX pic.twitter.com/7ocrxunuGF — Nintendo-Difference (@N_Difference) February 22, 2017 As reported by The Inquisitr earlier, players of the AOT game can unravel “unexpected sides” of the in-game characters. Moreover, in order to proceed in the game, the players will have to o “deepen the bonds” between the scouting crew. Attack On Titan: Escape From Certain Death places the player in an obscure castle far outside the safe confines of the giants walls that have been protecting the last of human settlements from man-eating giants, called Titans. The “dangerous world outside the wall” is just one of the aspects of the location. As expected, the Titans attack the group, stranding the player and separating him from the rest of the group. Besides his wits, the player has a malfunctioning 3D maneuver gear. More screenshots of Attack on Titan: Escape from Certain Death#AttackonTitan #ShingekinoKyojin pic.twitter.com/axBNxfFJ4s — AoT Wiki (@AoTWiki) February 17, 2017 The primary goal of for the players of Attack On Titan: Escape From Certain Death is overcoming the difficulties and regrouping with the Elite Survey Corps without losing mental balance and not getting eaten by the Titans. Although the game may appear action oriented, the developers have infused a lot of adventure and decision making within the latest AOT game that steers the gameplay according to the choices the player makes. The current year is quite important for Attack On Titan. Anime based on the immensely popular franchise will have its season 2 soon. [Featured Image by Hajime Isayama/Attack On Titan/Kodansha]

Fans Throng Retail Outlets As Nintendo Switch Goes On Sale Across The U.S.

After months of waiting Nintendo’s newest gaming console – the Nintendo Switch has started to go on sale across several countries – including the U.S. The launch of the Nintendo Switch comes nearly four months after the Switch was first showcased by Nintendo back in October 2016. According to reports, people lined up outside major retail stores including Walmart and Best Buy to be among the first people to own the new console. According to CBS News, in Philadelphia alone, there were more than 50 people seen outside a Best Buy outlet located on Columbus Boulevard. Several of the fans were dedicated Nintendo fanboys who were awaiting the arrival of the Nintendo Switch for years. In an interview with CBS News, one of the fans, a student identified as Will Johannesen said that the release of the Switch is a special time for Nintendo. He is hopeful that the Nintendo Switch would do much better than Nintendo’s previous console – the Wii U. “I’m excited for them to become a thing again. The Wii U didn’t do too well and this seems like it’s going to be a big thing.” Another person in the same line was an individual identified as Scott Bigos who was excited about the potential of gaming on the Nintendo Switch. “First thing I’m going to do is play Zelda. And I’m going to play it all night. I don’t know when I’m going to go to sleep. It’s going to be bad. Not going to be a very productive month probably. We’ll see.” Ahead of Scott, the very first person in the line is Mike Carroll who said he was standing outside the store since 3.30 in the afternoon on Thursday. Like the others in the line, Mike too is a great fan of Nintendo and says he has owned every one of the systems. “I’ve had every single one of their systems. Nintendo has been doing a good job staying innovative with their products, giving us something unique and different with this system that makes us want to come out here and sit in the freezing cold.” Nintendo’s official Twitter account posted several images and tweets at the time of the launch – some of which we have reproduced below. Only one hour and thirty minutes stand between these fans and #NintendoSwitch! pic.twitter.com/1YWOznM1hL — Nintendo of America (@NintendoAmerica) March 3, 2017 The first #NintendoSwitch has been sold at @NintendoNYC! We hope everyone has a great time playing! pic.twitter.com/CG3BuwFec6 — Nintendo of America (@NintendoAmerica) March 3, 2017 You’re up next, Central Time – #NintendoSwitch launches now! Fans outside the @BestBuy in Greenfield, WI are ready. pic.twitter.com/q4MSUILk2c — Nintendo of America (@NintendoAmerica) March 3, 2017 Devs from The Legend of #Zelda: Breath of the Wild surprised fans at a @GameStop in SF, CA for the #NintendoSwitch midnight opening! pic.twitter.com/3pk98H6Hhb — Nintendo of America (@NintendoAmerica) March 3, 2017 The seventh major home console to be released by Nintendo, the Nintendo Switch was originally referred to as the Nintendo NX during the entire course of its development. Considered to be a hybrid console, the main system comprises of the “Switch Console,” “Switch Dock” and the “Joy-Con” controllers. Many experts have also termed it a home console that people can take with them on the go. The placement of the Nintendo Switch has been made in such a way that Nintendo hopes it won’t hurt the sales of the Nintendo 3DS – a handheld console from them. Meanwhile, according to a Forbes report, GameStop has on account of the launch come up with two offers for the Nintendo Switch. While the first offer will include the Switch, a Switch Pro Controller and a copy of Legend of Zelda: Breath of the Wild for $429.99, the second one will include all of these plus a Zelda strategy guide for $454.99. Most experts also suggest picking up an extra travel case and a microSD card for additional storage – in case you do not already own one. While it is interesting to see people line up to buy the Nintendo Switch, it remains to be seen whether the excitement for the product translates to great sales. Are you getting the Nintendo Switch for yourselves? [Featured Image By Koji Sasahara/AP Images]

Next 'Overwatch' Hero Revealed By Blizzard Entertainment, Meet The Tank Orisa

After its initial release, two new heroes have been added to the Overwatch roster. Ana and Sombra joined the ranks in July and November of last year respectively. Today, Blizzard Entertainment revealed the 24th hero coming to Overwatch and the first introduced in 2017. Players now have a chance to meet and preview Orisa on the public test realm. Orisa is a defense robot designed by the young Efi Oladele in Overwatch lore. The 11-year-old built Orisa using scrap pieces of OR15 units after Numbani was attacked by Doomfist destroying a squad of OR15 robots there to protect the city. According to the official announcement, Orisa is built to protect and is still learning how to function. “Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. She’s built for making a stand with her entire team, and her abilities are geared toward protecting and enabling a group of nearby allies.” Equipped with a cannon, Orisa damages enemies with her Fusion Driver that she can continually fire. While using the Fusion Driver, Orisa’s movement is slowed. With her Fortify ability, Orisa will momentarily gain immunity to effects that move her like to Reinhardt’s Charge or Pharah’s Concussive Blast. Catch up with robotics prodigy Efi Oladele and meet her newest creation: Orisa! Learn more @ https://t.co/JCSkZJGOzc pic.twitter.com/v9voQEVQR3 — Overwatch (@PlayOverwatch) March 2, 2017 With her Halt ability Orisa can slow enemies down then pull them toward a small graviton charge. Orisa also comes equipped with a Protective Barrier that she can deploy on the ground to protect allies behind it. Finally, Orisa’s Ultimate ability, Supercharger, lets the guardian robot summon a drum that buffs the damage dealt by nearby allies. Each of these abilities can be previewed now on the PTR or on the character overview on the Overwatch website. “Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.” In the latest developer video, which can be viewed below, game director Jeff Kaplan describes how the team decided to implement Orisa. The sixth tank character is being added to Overwatch to fill a needed role. As Kaplan describes it, D.Va and Winston are disruptive and mobile while someone like Roadhog exploits positions. Orisa uses Halt to slow and pull enemies together [Image by Blizzard Entertainment] However, many teams rely on one tank type in particular with Reinhardt, described as an “anchor tank.” This type of tank basically anchors the entire team with his positioning and powerful barrier. Orisa is expected to be another “anchor tank” for teams giving allies a new tank to position around during fights. Orisa is available to play on the public test realm right now alongside a few changes to Overwatch. Players concerned with the latest Bastion changes should note that his Ironclad passive damage reduction is lower than it is on the live server right now. Instead of a 35 percent reduction of damage in Sentry and Tank modes, Bastion only receives a 20 percent reduction. A few other hero changes and bug fixes are also part introduced on the PTR, and players can read the tentative patch notes on the Overwatch website for a full overview. Orisa uses her Protective Barrier to stop projectiles [Image by Blizzard Entertainment] Although Orisa and the upcoming changes are only on the PTR right now, Overwatch just updated with a new feature earlier this week. The Game Browser is available now letting players share their custom games with their community. As the Inquisitr reported, custom games can be tailored with new and existing options like lowering cooldowns, disabling abilities, increasing move speed, and many more. Custom games even offer experience now giving Overwatch players a new way to level up and earn loot boxes. [Featured Image by Blizzard Entertainment]